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NEWS last won the day on February 11

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About NEWS

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  • Birthday 01/20/2019

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  1. Tickets for the Starladder Berlin Major are now on sale! The final eight teams will compete at the Mercedes Benz-Arena from September 5th – September 8th to become Major Champions. For pricing, availability, and additional information on attending the Starladder Berlin Major, please visit theticketfairy.com. Zobacz cały wpis
  2. Hey Hurtworldians, We've got another hotfix patch to go along with tonight's wipe. This patch stabilizes the tether system so we no longer have to break tethers when pushed past a force limit. We now also allow multiple players to be connected to the same tether network so they can setup tug of war style situations. Official servers have been wiped, for community servers this wipe is optional. As always is currently live on the 'oldversion' branch so you can use this to play on community servers that haven't updated yet. Enjoy! Changelog Improved stability of tether system, tethers no longer have a force limit that can break them Multiple players can now be connected to the same tether network Improved the vehicle 'is entry safe' check for unsafe seats (fixes Kanga entering a state where entering it will instantly cause a crash) Lengthened raid drill audio falloff (now matches legacy distances) Zobacz cały wpis
  3. Dzisiejsza aktualizacja wprowadza nowy sposób na znalezienie członków drużyny oraz śledzenie – zarówno waszych ulubionych turniejów, jak i przeciwników w trybie Strefy zagrożenia! Aż chce się grać Szukacie kogoś do utworzenia drużyny przed rozpoczęciem meczu? Kliknijcie na przycisk „Chcę zagrać” po lewej w menu głównym i zostaniecie dodani do listy graczy gotowych wkroczyć do akcji. A może wasz skład już jest gotowy i trzeba wam piątego? Sprawdźcie listę chcących zagrać po prawej i zaproście kogoś, kto waszym zdaniem się sprawdzi! Obserwujcie ulubione wydarzenia Bycie na bieżąco z waszymi ulubionymi wydarzeniami CS:GO nigdy nie było łatwiejsze. Od teraz w zakładce „Wydarzenia” dostępnej z menu „Oglądaj” będziecie mieli dostęp do listy obecnie rozgrywanych oraz nadchodzących turniejów LAN. Po dodaniu wydarzenia do ulubionych otrzymacie powiadomienie w menu głównym za każdym razem, gdy będziecie mogli je oglądać. Nie wiecie, co by tu obejrzeć? Wszyscy gracze otrzymają automatyczne powiadomienie o wydarzeniu, które zostało dodane do ulubionych przez najwięcej osób w każdym miesiącu. Zdalne śledzenie Najnowsza technologia w zakresie dronów dotarła do Strefy zagrożenia. Przejmijcie kontrolę nad dronem dzięki ulepszeniu dla waszego tabletu i wykorzystajcie to latające cudo do szpiegowania waszych wrogów, znajdowania zasobów oraz przenoszenia przedmiotów przez całą mapę! Zobacz cały wpis
  4. Hi Hurtworldians! In this weeks dev update we go into detail about the next content patch focusing on bringing all our new creatures to life as well as a first look at strapping mounted weapons to the Mozzy! Check out the full update here: http://hurtworld.com/hurtworld-update-155/Zobacz cały wpis
  5. Hey Hurtworldians, We've got a hotfix to go along with tonights wipe that fixes up a few map issues and fixes a Roach bug used to peek through walls along with a few other fixes. Due to map changes this patch enforces a wipe. As always you can use the 'oldversion' beta branch to stay on and play on community servers that haven't installed the update yet. Enjoy! Changelog Improved several icon poses Muzzle flash position for zero silencer fixed Reduced MAC10 pvp and pve damage (20 -> 15) Fixed broken ladders in hangar towns Fixed broken heavy crafters in hangar/servo wars towns Fixed inaccessible Kanga jump puzzles Added camo mask patterns to Dappler and Vista reddot sights Fixed using the Roach to peek through bases, Roach rear seat entry can now be blocked by other geometry and has its own connected passenger simulation so rear seat passenger can be knocked off Zobacz cały wpis
  6. The experiment has evolved. To be the last team standing, you’ll have to put your skills to the test – with all new respawn and deploy mechanics, new items to master, and a brand new map to explore. Today’s update also includes some quality of life upgrades, like an all new player-pinging system. Grab a teammate and see if you’ve still got what it takes to survive! Zobacz cały wpis
  7. Today we’re introducing two maps to CS:GO: Ruby, a bomb defusal map set in a scenic town in Portugal, and Workout, a community favorite hostage rescue map! As these two maps enter, we’ll say goodbye to two other community-created maps: Abbey and Biome. Ruby is currently available in the Defusal Group Sigma, but in the coming weeks will be added to Competitive Matchmaking. Workout is currently available in Competitive Matchmaking, and the Hostage Map Group. Zobacz cały wpis
  8. Hi Hurtworldians! Tonight we have a content patch for yall that introduces new water mechanics and some new inland water features in the lead up to our island hopping update. We also have the newest member of our weapon arsenal the MAC10 which should melt people up close and becomes even more badass with the rare gangster stock. You'll also find 2 new kickass town events as we work through replacing duplicate towns. Lastly there's a bunch of quality of life changes like finally fixing buggy fall damage when wedged between 2 objects. Last weeks experiment of timelocked servers will be disabled for now, we will re-evaluate how this affects the game and will likely experiment with it more in future to cater to all players. The Linux build has been temporarily disabled due to a vulnerability in EAC. This patch requires a wipe on all servers. Happy Hunting. Full Changelog Added Mac10 gun and attachments to game Added 2 new town events in start biome Added swimming and oxygen mechanics as well as 'wet' binary effect Updated graphics for sunscreen and poison sac Fixed a race condition allowing door colliders to briefly penetrate players Fixed many objects having the wrong material config (wrong impact particles + footstep sounds) Updated Nullius map adding inland water features + fixing overpowered base locations Added ultra basic water shader for potato mode Fixed a spot where you could get stuck in the 'Servo Wars' town event Fixed an issue where players would incorrectly receive fall damage when wedged between 2 unwalkable surfaces Improved muzzle flash positions on guns Fixed owrong icon poses Removed most invisible cats to test performance improvement Fixed first person blending issues between hipfire and aimed poses [SDK] The clan registration window can now receive and display custom errors from server through ClanManager.RPCClanCreationError() [SDK] GiveItemTrigger works correctly again, a simple example has been configured inside the level template Zobacz cały wpis
  9. Hi Hurtworldians, Unfortunately we have had to postpone the content patch until next Thursday due to some last minute serious issues with the Unity 2018 upgrade. Having dropped support for DX9, we had hoped that even min spec machines would have no trouble running under DX11. After distributing a test build to a few players we found a bunch of shader compilation / rendering issues that are more work than we can handle for today. We also didn't see the performance benefits we had hoped on lower end machines. Given the circumstances we have decided to roll back to Unity 5.6 to ensure we maintain support for the bare minimum spec machines and continue to offer decent performance on total potato machines. Unfortunately migrating the content from this patch will take a few more days, to be released next Thursday. We've done our best to migrate the crucial quality of life fixes like name plates disappearing to this patch. As a consolation, we've decided to use this opportunity to try a new feature we've been toying with for a while: Time Locked ServersKeeping a Hurtworld server competitive is a difficult thing when all players have different amounts of time to allocate to the game. Players who can roll around at 5am raiding people and collecting event loot have a big advantage and somewhat bypass the intended population of the server. We design the balance for servers with >50% people in them, this is impossible to achieve 24 hours a day. To work towards solving this we came up with running specific servers time locked to specific hours of the day. For example, Russia #1 will open at 4pm and close at 2 am Moscow time giving players from that region a reasonable chance to be able to play for most of the time that the server is running. We will be experimenting with different time configurations so we cater to all players. This will not necessarily be a permanent thing, just something to test this week while we finish off the content patch. Let us know what you think in the comments! Full Change Log: Added timelock feature for servers that are only open during specific times of the day. This is a new feature we will be testing on official servers. This should make it feasible that regular people can be online for close to 100% of a servers uptime and be more competetive with players who can play all night. This should also reduce the chance of offline raids as there is a good chance most clans will have someone online during peak times. Usage: timelock <starthour:0-24> <endhour:0-24> (Must be the first command in your autoexec.cfg, cannot be changed at runtime, relies on autorestart when a server shuts down from your OS start script) Fixed a bug causing player nameplates to disappear Fixed some item serialization bugs + added extra debug messages to help find problems Added a new right click menu option to amber that will protect all your protectable items Fixed footsteps on metal surfaces using the grass footstep sound Removed door sounds until we fix them to be consistent Item descriptions now display on item tooltips Frozen steaks (cooked and raw) are now stackable Removed territory C4 from town loot crates Removed FR18 Probos Tip from town loot crates Added extra Shotgun Shell recipe that uses Shaped Ultranium instead of Shaped Mondinium Added descriptions to weather effect tooltips Zobacz cały wpis
  10. Hi Hurtworldians, In this weeks dev update, we check out the new water mechanics, new Mac10 SMG, new town event grey boxes and new in depth trailer progress. New content patch dropping this Thursday 5pm Melbourne time yall Check out the full update here: http://hurtworld.com/hurtworld-update-154/Zobacz cały wpis
  11. Today’s update includes a big map pool adjustment – Vertigo has been added to Active Duty, and Cache has been moved to the reserves while it undergoes some renovations. Jump into a Vertigo match and send us your feedback! EZ4ENCE From the top of the Finnish radio charts to your MVP Panel, the Verkkar’s EZ4ENCE is now available as a Music Kit! Unleash the Beast We’re also introducing the Feral Predators sticker capsule by community artists 2Minds, OniLolz, and Zaphk, featuring 9 designs and 18 stickers to collect. Zobacz cały wpis
  12. Hey Hurtworldians, Along with the official server wipes (optional for community servers) we're rolling out a hotfix patch to fix a regression in the recycler that crept in with the last hotfix. Recycler returns should now be correct for all items. As always the 'oldversion' branch is pointing at the version so you can continue to play on community servers that haven't updated yet. Hope to see you out there! Changelog Fixed recycler returning too few materials for several itemsZobacz cały wpis
  13. Hey Hurtworldians, We've got another hotfix patch for you tonight to fix up how the tether system interacts with emotes and also fixing how the recycler calculates returned materials for items that are crafted in stacks. As always the 'oldversion' branch is hosting the last patch ( so you can continue to play on community servers that haven't updated yet. Enjoy! Changelog Being tethered now cancels any active emotes The recycler now correctly accounts for recipes that output a stack of items (Fixes Landcrab mines and others having incorrect recycling returns) Zobacz cały wpis
  14. Hey Hurtworldians, Along with the wipe we've got a quick hotfix patch for you tonight to settle down some of the more serious tether bugs whilst we work on a more comprehensive fix as part of our Unity 2018 upgrade. Tethers will now snap when exceeding their new force limit which should prevent vehicles flying off at crazy directions when the tether finds itself trying to enforce an impossible to fit constraint. This wipe is optional for community servers. Additionally EAC should now work correctly for all platforms. As always the 'oldversion' beta branch has been set to so you can continue to play on community servers that have not updated yet. Have fun! Changelog Tethers now break when exceeding their force limit All vehicle types are now destroyed when failing their 'out of bounds' check Fixed a null reference issue in the crash system EAC should now load correctly on Mac and Linux clients Zobacz cały wpis
  15. After several months at a discount, players have found their way to the AUG. Now that everyone has had a chance to learn to love it, the AUG has returned to its original price tag. There’s a lot more to digest in today’s update, from changes to maps to the in-game economy, shotguns, and rifles. We’ve also added new features like flash assist UI and loadout shuffle. Full details can be found in the Release Notes. Prisma Case Introducing the Prisma Case, featuring 17 new community-designed weapon finishes and the Horizon Knives in Chroma finishes. Zobacz cały wpis
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