Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NEWS

Updates RSS/ATOM
  • Content Count

    428
  • Donations

    0.00 PLN 
  • Joined

  • Last visited

  • Days Won

    1
  • TS3

    Brak aktywności na TS3.

NEWS last won the day on February 11

NEWS had the most liked content!

Community Reputation

2 Neutral

About NEWS

  • Rank
    Gold Nova II
  • Birthday 01/20/2019

Recent Profile Visitors

409 profile views
  1. Six new missions unlock in week 3 of Operation Shattered Web. No reports will be filed, collated, copied or stapled this week. Six more Shattered Web missions unlock today and the office is definitely getting wrecked. Zobacz cały wpis
  2. Initially Posted on Blog at http://hurtworld.com/hurtworld-update-161/ Hey Hurtworldians! In just under 2 weeks time, December 10th, Hurtworld will be launching out of Early Access. This will include a patch introducing the new hand held rocket launcher, a new body kit for the Roach, and most importantly tons of bug fixes and polish. We decided not to go too heavy on the content for this patch and focused on long standing bug fixes to ensure we don’t compromise on the stability of the game as we exit early access. What does exiting Early Access mean? For us Early Access isn’t much more than a marketing tag, one that says there might be some rough edges and missing features right now, maybe check back later if you’re not into that sort of thing. At this point we feel we have achieved everything we initially set as a list of goals when we started early access 4 years ago. While we don’t see the game as ever “complete”, we think the current level of quality and set of features is indicative of what we want to maintain going forward. Rest assured we will continue to working on Hurtworld for as long as there are people playing it to ensure the game remains a stable multiplayer experience for years to come. Thanks to everyone who has come along the ride with us, lets get hype for a big launch!Zobacz cały wpis
  3. Six new missions unlock in week 2 of Operation Shattered Web. This week’s collection of missions, Secret Agent Man, unlocks today! Grab your MP5-SD and quietly make your mark on Nuke. Earn more stars in a variety of game modes to advance your Shattered Web Operation Coin and reap the rewards! Halo Sticker Capsule now available As a cross-promotion with 343 Industries, today we’re adding the Halo Sticker Capsule, available for purchase in-game. As an added bonus, any user who purchases and plays The Master Chief Collection for more than 5 hours on Steam will receive an exclusive Master Chief Collection Music Kit in CS:GO. The Master Chief Collection releases on Steam December 3rd. Zobacz cały wpis
  4. Wkroczcie do akcji swoją ulubioną postacią wraz z całkowicie nowymi agentami operacyjnymi! Zdobywajcie nagrody w postaci nowych agentów, całkowicie nowych kolekcji broni, naklejek, graffiti i innych dzięki nowemu formatowi przepustki bitewnej. Agenci, bronie i wiele więcej Operacja Shattered Web wprowadza do CS:GO pierwszych „agentów”, czyli postacie, które można przydzielić do slotów wyposażenia dla terrorystów i antyterrorystów. Mistrzowscy agenci poza swoim unikatowym wyglądem posiadają również specjalne kwestie głosowe i animacje – otrzymacie jednego takiego agenta, gdy zdobędziecie ostatnią nagrodę z listy. Wykonując zadania, otrzymacie skrzynie operacji Shattered Web wraz z broniami z trzech nowych kolekcji wyróżniających wykończenia stworzone przez artystów społeczności. Autorstwa społeczności są również również całkowicie nowe graffiti i naklejki! Misje do wykonania W każdym tygodniu otrzymacie dostęp do nowych misji w różnych trybach gry, w tym w kooperacyjnym trybie Obrońcy oraz w całkowicie nowej misji Szturmu kooperacyjnego. Są one dostępne dla wszystkich graczy, ale odebranie nagród za nie wymaga aktywacji przepustki operacji. Może przypominacie sobie, że ostatnio wprowadziliśmy kilka zmian do botów w trybie Deathmatch. Będą one gotowe do akcji w misjach Obrońcy i Szturmie kooperacyjnym, więc uważajcie! Nowe mapy Dzisiaj wydajemy również kilka nowych map dla różnych trybów gry. Stawcie czoła grawitacji w nowej mapie Lunacy dla trybu Latającego skauta i przygotujcie się na rozwałkę na Jungle, nowej mapie społeczności dla trybu Strefy zagrożenia. Szukacie czegoś o większym poziomie rywalizacji? Wypróbujcie mapę Studio dostępną w trybie Sparingu lub w grupie Sigma w trybie Uproszczonym! Skuteczność jest nagrodą samą w sobie Czy zdobyliście tytuł MVP najwięcej razy? Oślepiliście największą liczbę wrogów? Zrobiliście najwięcej… czegoś? Dowiecie się o tym dzięki pochwałom, nowej funkcji wyświetlanej na ekranie po zakończeniu meczu. Na odchodne Wprowadziliśmy kilka poprawek do kilku karabinów w CS:GO. Cena SG 553 wróciła do 3000$, by była bardziej dopasowana do wartości tej broni, a FAMAS i Galil potaniały o 200$ i zwiększono ich celność podczas prowadzenia ognia ciągłego. Zobacz cały wpis
  5. Szybka aktualizacja odnośnie naszych planów na Mistrzostwa w 2020: Część opinii przesłanych nam od drużyn i organizatorów turniejów w odpowiedzi na nasz wpis „Utrzymanie rywalizacji” wspominała o tym, że prowadzenie ligi (a konkretnie współdzielona kontrola nad ligami między drużynami i organizatorami) nie tworzy nowych konfliktów interesów, ponieważ podobne układy istniały w przeszłości i wywodzące się z nich konflikty nie były znaczące. Mimo że jesteśmy w stanie określić jasne przypadki relacji między drużynami a organizatorami turniejów, które wzbudziły nieufność społeczności, to zgadzamy się z tym, że w krótkiej perspektywie naszym priorytetem powinno być zbieranie większej ilości informacji i wymaganie większej przejrzystości celem właściwej oceny konfliktów interesów. Tym samym gracze rejestrujący się na Mistrzostwa organizowane w 2020 będą musieli publicznie ujawnić swoje relacje biznesowe z innymi uczestnikami i/lub organizatorem turnieju, by umożliwić publiczną dyskusję na temat wartości, jakie oferują ligi i inne powiązania w porównaniu ze stanowionym ryzykiem. Niezastosowanie się do wymogu ujawnienia relacji biznesowych z organizatorem turnieju bądź jego innymi uczestnikami prawdopodobnie poskutkuje dyskwalifikacją zawodnika. Nie mamy w planach dodanie żadnych innych wymogów dotyczących bycia gospodarzem lub uczestniczenia w Mistrzostwach w 2020. Zobacz cały wpis
  6. Starting today, CS:GO container keys purchased in-game can no longer leave the purchasing account. That is, they cannot be sold on the Steam Community Market or traded. Pre-existing CS:GO container keys are unaffected–those keys can still be sold on the Steam Community Market and traded. Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable. For the vast majority of CS:GO users who buy keys to open containers, nothing changes; keys can still be purchased to open containers in their inventory. They simply can no longer be traded or transacted on the Steam Community Market. Unfortunately this change will impact some legitimate users, but combating fraud is something we continue to prioritize across Steam and our products. If you have feedback or concerns about this change feel free to email us at CSGOTeamFeedback [at] valvesoftware.com with the subject „Key Restriction”. Zobacz cały wpis
  7. Cache has been updated by FMPONE and Volcano and is playable on official servers in Casual, Deathmatch, and Scrimmage. CS20 Weapon Case and Sticker Capsule Today we are releasing the CS20 Case to celebrate the twentieth anniversary of Counter-Strike. This weapon case contains a variety of themed weapon finishes from the Steam Community Workshop and features the Classic Knife as the rare special item, a classic of the Counter-Strike series. Also available today is the CS20 Sticker Capsule, featuring 20 community-designed stickers. Zobacz cały wpis
  8. Hi Hurtworldians! In this dev update we check out the finished art on the handheld rocket launcher, going into more detail about the next update and talk about server consolidation and restructure next wipe. Check out the full update here: http://hurtworld.com/hurtworld-update-160/Zobacz cały wpis
  9. We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players! During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page. Leagues We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us: Exclusivity Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events. Shared Ownership A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below. Media Rights Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major. However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved. More Detail on Conflict of Interest Here are the terms we’ve required that players and teams accept when they register for a Major: Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion. „I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.” In addition to players, the tournament operator accepts the following clause in the Major tournament agreement: Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty. We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major. Zobacz cały wpis
  10. Congratulations to Astralis, who won a record-breaking third straight Major Championship and their fourth overall. AVANGAR’s path to the Grand Final met the brick wall of Astralis, who took hold of the series from the first few rounds and never let go. Thank you to everyone who watched the Major, and to StarLadder, the teams, and the players for an incredible event. Finally, there’s still a chance to support your favorite teams–player and team items are up to 75% off! Zobacz cały wpis
  11. The final eight are ready for the Champions stage of the StarLadder Berlin Major at the Mercedes-Benz Arena! After a hotly contested Legends stage, ENCE and NRG finished 3-0, Vitality, Astralis, and AVANGAR finished at 3-1 while Na’Vi, Liquid, and Renegades made the cut with a 3-2 record. Watch live coverage beginning Thursday on Steam.tv, on the official Twitch stream, and in-game on GOTV to see which team will become the next CS:GO Major Champions. Don’t forget to make your Playoff picks now in the Pick’Em Challenge before the matches begin! If you haven’t already purchased a Viewer Pass, you can get it now for 40% off. You’ll get unlimited Major graffiti and Steam chat flair for the duration of the Major as well as an upgradable Event Coin and the chance to earn or purchase Souvenir Tokens which you can redeem for a Souvenir Package from the match of your choice. Zobacz cały wpis
  12. Legendy przybyły. Gratulujemy drużynom mousesports, North, G2 Esports, NRG, CR4ZY, Vitality, Avangar i DreamEaters, które awansowały z fazy pretendentów. Zmierzą się one z legendami już w tym tygodniu – niech najlepsze zespoły wygrają. Jeżeli dołączacie do nas w tej chwili, jeszcze możecie wiele wycisnąć z Mistrzostw StarLadder Berlin 2019. Cena przepustki widza została obniżona o 20%! Dzięki przepustce widza otrzymacie żeton StarLadder Berlin 2019, nowe wyzwania do ukończenia, nielimitowaną liczbę użyć graffiti drużyny w grze, ikony na czacie Steam.tv i ekskluzywny dostęp do zestawów pamiątkowych StarLadder Berlin 2019. Nie zapomnijcie zatwierdzić swoich typowań w Wyzwaniu Pick’Em przed rozpoczęciem pierwszego meczu fazy legend 28 sierpnia. Zobacz cały wpis
  13. Hi Hurtworldians! In this weeks dev update we go detail about the next patch and early access release and check out the new upcoming hand held rocket launcher. Check out the full update here: http://hurtworld.com/hurtworld-update-159/Zobacz cały wpis
  14. Tune in August 23rd at 12:00 PM CEST for the opening matches of the StarLadder Berlin Major’s Challenger Stage. Watch the matches live on steam.tv, in-game through GOTV, or on Twitch. Purchase the Berlin 2019 Viewer Pass via Steam or in game and receive an upgradable Event Coin that unlocks exclusive access to Berlin 2019 Souvenir Packages. New for this tournament, you can play competitive missions to upgrade your Event Coin or purchase additional Souvenir Tokens. Don’t forget to make your predictions in the Pick’Em Challenge! (Passholders should get their picks in before the stage begins for a chance at the Diamond Tournament Coin.) You will also receive free unlimited Team Graffiti for the duration of the Major and Steam.tv team flair. Detailed information about Viewer Passes, Souvenir Packages, and the Pick’Em Challange can be found here. Support your favorite teams and players with Berlin 2019 Team and Autograph stickers. As always, 50% of the proceeds from sticker and Viewer Pass sales go to the players and organizations participating in the StarLadder Berlin Major. Zobacz cały wpis
  15. Hi Hurtworldians! Tonight we have a small but important hotfix that should fix trapdoors being exploited to get into rocks along with some additional fixes. As usual the best way to help us get bugs under control is to send us reproduction videos to support@bankrollstudios.com Credit for finally getting the hatch bugs fixed goes to onStyle Detection measures are still in place, exploiting of new bugs that arise will result in hardware bans for your whole team. Don't risk it. Change Log Fixed hatch race condition that could be used to push into rocks Fixed emotes being used to enable equipment while inside vehicles Fixed player map markers spamming errors Temporarily disabled tether bow to investigate possible exploits Further extended inside rock detection and reporting mechanism Zobacz cały wpis
×
×
  • Create New...