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NEWS

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Everything posted by NEWS

  1. The Shattered Web missions for week 10 are now ready to play! Get 15 default pistol kills in Deathmatch, 20 M4A1-S kills in Guardian: Canals, 5 kills with the enemy’s rifle in Casual: Dust II, 3 knife kills in Arms Race, deal 100 utility damage in Competitive, and earn 5 aces in Wingman. Easy Peasy. Zobacz cały wpis
  2. Hi Hurtworldians, In the first dev update of 2020 we get back into things after the break and outline hotfix plans for this week as well as some of the features of the next content patch. Check out the full update here: http://hurtworld.com/hurtworld-update-162/ Zobacz cały wpis
  3. : You can find the details for this event on the announcement page here. Zobacz cały wpis
  4. „Hej, czasami twój przeciwnik po prostu ma naprawdę dobry dzień!” Pocieszajcie się tym zdaniem, jeśli napotkacie na problemy, próbując ukończyć zestaw wymagających misji tego tygodnia. Zobacz cały wpis
  5. The itinerary for this Italian adventure features tours of five iconic locales in Casual, Competitive, Guardian, Wingman, and Deathmatch game modes. Buon viaggio! Zobacz cały wpis
  6. The missions unlocking this week test your aim and ability. Play in Guardian, Danger Zone, Casual, Competitive and Death Match to earn your operation stars. Zobacz cały wpis
  7. Zostawcie swój sprzęt, wybieramy się na długą wyprawę. W tym tygodniu misje wynagrodzą poszukiwaczy przygód i miłośników pięknych rzeczy. Wczoraj wydaliśmy nowy zestaw utworów autorstwa Scarlxrda. Tworzy on nowy i ekscytujący podgatunek dzięki wyróżniającym się ciężkim trapowym bitom i unikalnej stylistyce produkcji. Zgarnijcie zestaw i odsłuchajcie go w grze! Zobacz cały wpis
  8. Do gry właśnie trafił nowy zestaw utworów autorstwa Scarlxrda. Tworzy on nowy i ekscytujący podgatunek dzięki wyróżniającym się ciężkim trapowym bitom i unikalnej stylistyce produkcji. Zgarnijcie zestaw i odsłuchajcie go w grze! Zobacz cały wpis
  9. Today we’re excited to announce that the first CS:GO Major Championship of 2020 will take place in Rio de Janeiro! Hosted by ESL at Jeunesse Arena, the event will be CS:GO’s first Major in Brazil. Watch 24 of the best teams in the world battle through weeks of intense competition to earn their place in Major history. Below are the dates for the Challengers, Legends, and Champions Stage: Challengers Stage: May 11-14 Legends Stage: May 16-19 Champions Stage: May 21-24 For more information, visit https://www.esl-one.com/csgo/rio/ Zobacz cały wpis
  10. Hi Hurtworldians! After 6 years of development, tons of updates, plenty of challenges, a partial rewrite and over 60 million hours of playtime we are finally out of Early Access. With this release comes a ton of bug fixes and quality of life changes and some fresh content. New "Talon" Rocket LauncherSince we introduced the rocket pods attachment to the Mozzy (Helicopter) life has been tough for players on the ground with no means of defence besides a lucky AWM shot on the pilot. This patch evens the field a lot by introducing the new Rocket Launcher. Designed primarily as an anti air defence the launcher will make quick work of a Mozzy with a well aimed shot. It has some PVP viability but won't overpower better suited weapons and will require some skill to be useful. New super rare Roach Asylum Body KitThis badboy is heavily armored from all directions giving the driver good protection from would be attackers. While not immune to Mozzy attacks, it will provide some coverage from your enemies raining hell down on you. Getting your hands on this isn't easy, it will require continuous map control and a fair bit of grind for those clans who go really deep. Making New Base Construction EasierOne of the hardest things when getting into Hurtworld (and sometimes for experienced players) is setting up your first proper base. The build system is intuitive enough when given the time to read the UI, trail and error around, find more materials before finally getting things secure. This becomes a very daunting task with the threats of the Hurtworld around you. To make things easier we added a one click deployable 1x1 base complete with totem and bed that can be crafted at the workbench to get the basic security down. From there you can extend to your hearts content with the construction hammer. To prevent top players utilizing this as a field deployable outpost whenever they get shot, you are limited to 5 of these per wipe. Use them wisely! The other big trip up for new players is accidentally building outside their claimed ownership cell and unknowingly letting people into their base for free. To solve this we added a new cheap tier construction hammer that can only build inside a cell that has been claimed, meaning if you accidentally drift outside your cell, you'll be blocked from building. Additionally we force starter bases and start foundations to be built away from cell boundaries to ensure the spot that you finally start your mansion will be secure. We've also refactored the grid that construction must conform to, to squash the build meta of exploiting awkward bugs to build the most secure bases. The last on the build cake is a new construction removal grace period where if within 5 mins you remove a construction piece, you will get the full price back (instead of the usual half) meaning you can trial and error your way around until everything locks into place without it costing half your materials on mistakes. Rebalanced Mozzy (Helicopter)The golden age of Mozzy dominance is coming to a bit of an end. While still super powerful, we nerfed a few things to bring it back in line with the rest of the game now that a lot of people have mastered the art of flying and shooting. The equation on mining rockets is much tighter, and they also can't be used in PVP except against other Helicopters. The End of The Rock GlitchRock exploits has been a fact of life since Hurtworld was created. Many times we thought we had it under control and those escape artists in our community would find another way through the rocks. I'm happy to say with a fair bit of confidence that rock exploits are now not possible. This is an automatic preventative measure that will kill anyone who tries, then report them to us. Attemps to use rock exploits will still result in lifetime bans. Dare I say, building up against a rock is now a good strategy again. Fixing Up Cave BasesHaving 40 thousand hand placed rocks in our map, every now and then make a formation that can be used to make an unraidable base. We've gone to extreme lengths with the help of our community to eliminate all these spots with a combination of nobuilds around shoreline and rocks filling inland ones, players will now need to figure out the new OP base meta. Its been a wild ride with plenty more to come, thanks to everyone who has stuck around for the journey with us <3 If you want to get involved head over to our new unofficial official Discord @ http://discord.hurtworld.com Full Change Log Added Talon Rocket Launcher Fixed mozzy playing startup sounds when coming into range even if flying Added steam trading cards, emotes and profile backgrounds Improved anti rock exploit detection, enabled killing of players who are detected as well as reporting to developers. Added end tier Asylum body kit for roach Added a grace period where removing construction items will give a full refund to make construction mistakes free. Construction attachments now must conform to a tighter grid, no more stacking walls 100 deep. Added starter base deployment item to help new players get their first real base started with less risk. Added new entry level construction hammer which can't be used outside owned terrain (with the exception of foundations) Large pass on localization across many languages Rewrote how impact effects are synced to other players. You should see correct impact types and positions for all impacts not just your own. Added variable distance culling for vehicles allowing much longer draw distances on active vehicles (Temp disabled troubleshooting issues) Rebalanced Mozzy Rockets: - Mining rockets no longer damage players - Increased the cost of mining rockets - Increased the cost of Avgas - Reduced explosion radius on mining rockets from 7 to 5 meters Increased equip time for AR and SMG weapons from 0.25 to 0.5 seconds Reduced engine volume on ground vehicles Added Starter Base deployable Added console variable StartBaseLimit (default 5) Fixed door sound glitches and re-enabled door sounds Added unique sound to metal doors Added new sounds for storage chest and locker Fixed exit position check on Barra that was being used to get inside rocks Players will now slowy drown if logged out in water Extended bitstream pool size for higher pop servers Optimized server ItemObject allocation Reduced owrong seed yield Reduced detcap drop rate Reduced yield from meteor showers Fixed incorrect fabricator window name Fixed missing pillar colliders on some town events Metal doors now have correct material config Mozzy rotor sound be easaier to identify direction Reduced client vram footprint Fixed rare boars not spawning Added slightly different sounds for all types of explosions, including distance fade effects New coat of paint on the main menu Removal ghost for construction hammer doesn't show in cells owned by other people Updated the volume attenuation curve to fade more smoothyl Change default music volume to be audible Fixed being able to look into bases by building very high in the air Fixed projecties being incorrectly denied (blue hit marker) when clipping close to wall edges Improved internal server DDOS protection Re-enabled tether bow Fixed fridge Updated storage chest and locker sounds Fixed upside down torch removal ghost Added Bhop script protection Zobacz cały wpis
  11. Hold an angle and keep your opponents locked down; the missions in week 4 of Operation Shattered Web feature a number of sniper-based scenarios built to test your mettle. Happy Holidays! It is that magical time of year once again, the Ts have wrapped up their special package, the chickens put on their holiday sweaters, and you can toss a few snowballs at your friends. Zobacz cały wpis
  12. Six new missions unlock in week 3 of Operation Shattered Web. No reports will be filed, collated, copied or stapled this week. Six more Shattered Web missions unlock today and the office is definitely getting wrecked. Zobacz cały wpis
  13. Initially Posted on Blog at http://hurtworld.com/hurtworld-update-161/ Hey Hurtworldians! In just under 2 weeks time, December 10th, Hurtworld will be launching out of Early Access. This will include a patch introducing the new hand held rocket launcher, a new body kit for the Roach, and most importantly tons of bug fixes and polish. We decided not to go too heavy on the content for this patch and focused on long standing bug fixes to ensure we don’t compromise on the stability of the game as we exit early access. What does exiting Early Access mean? For us Early Access isn’t much more than a marketing tag, one that says there might be some rough edges and missing features right now, maybe check back later if you’re not into that sort of thing. At this point we feel we have achieved everything we initially set as a list of goals when we started early access 4 years ago. While we don’t see the game as ever “complete”, we think the current level of quality and set of features is indicative of what we want to maintain going forward. Rest assured we will continue to working on Hurtworld for as long as there are people playing it to ensure the game remains a stable multiplayer experience for years to come. Thanks to everyone who has come along the ride with us, lets get hype for a big launch!Zobacz cały wpis
  14. Six new missions unlock in week 2 of Operation Shattered Web. This week’s collection of missions, Secret Agent Man, unlocks today! Grab your MP5-SD and quietly make your mark on Nuke. Earn more stars in a variety of game modes to advance your Shattered Web Operation Coin and reap the rewards! Halo Sticker Capsule now available As a cross-promotion with 343 Industries, today we’re adding the Halo Sticker Capsule, available for purchase in-game. As an added bonus, any user who purchases and plays The Master Chief Collection for more than 5 hours on Steam will receive an exclusive Master Chief Collection Music Kit in CS:GO. The Master Chief Collection releases on Steam December 3rd. Zobacz cały wpis
  15. Wkroczcie do akcji swoją ulubioną postacią wraz z całkowicie nowymi agentami operacyjnymi! Zdobywajcie nagrody w postaci nowych agentów, całkowicie nowych kolekcji broni, naklejek, graffiti i innych dzięki nowemu formatowi przepustki bitewnej. Agenci, bronie i wiele więcej Operacja Shattered Web wprowadza do CS:GO pierwszych „agentów”, czyli postacie, które można przydzielić do slotów wyposażenia dla terrorystów i antyterrorystów. Mistrzowscy agenci poza swoim unikatowym wyglądem posiadają również specjalne kwestie głosowe i animacje – otrzymacie jednego takiego agenta, gdy zdobędziecie ostatnią nagrodę z listy. Wykonując zadania, otrzymacie skrzynie operacji Shattered Web wraz z broniami z trzech nowych kolekcji wyróżniających wykończenia stworzone przez artystów społeczności. Autorstwa społeczności są również również całkowicie nowe graffiti i naklejki! Misje do wykonania W każdym tygodniu otrzymacie dostęp do nowych misji w różnych trybach gry, w tym w kooperacyjnym trybie Obrońcy oraz w całkowicie nowej misji Szturmu kooperacyjnego. Są one dostępne dla wszystkich graczy, ale odebranie nagród za nie wymaga aktywacji przepustki operacji. Może przypominacie sobie, że ostatnio wprowadziliśmy kilka zmian do botów w trybie Deathmatch. Będą one gotowe do akcji w misjach Obrońcy i Szturmie kooperacyjnym, więc uważajcie! Nowe mapy Dzisiaj wydajemy również kilka nowych map dla różnych trybów gry. Stawcie czoła grawitacji w nowej mapie Lunacy dla trybu Latającego skauta i przygotujcie się na rozwałkę na Jungle, nowej mapie społeczności dla trybu Strefy zagrożenia. Szukacie czegoś o większym poziomie rywalizacji? Wypróbujcie mapę Studio dostępną w trybie Sparingu lub w grupie Sigma w trybie Uproszczonym! Skuteczność jest nagrodą samą w sobie Czy zdobyliście tytuł MVP najwięcej razy? Oślepiliście największą liczbę wrogów? Zrobiliście najwięcej… czegoś? Dowiecie się o tym dzięki pochwałom, nowej funkcji wyświetlanej na ekranie po zakończeniu meczu. Na odchodne Wprowadziliśmy kilka poprawek do kilku karabinów w CS:GO. Cena SG 553 wróciła do 3000$, by była bardziej dopasowana do wartości tej broni, a FAMAS i Galil potaniały o 200$ i zwiększono ich celność podczas prowadzenia ognia ciągłego. Zobacz cały wpis
  16. Szybka aktualizacja odnośnie naszych planów na Mistrzostwa w 2020: Część opinii przesłanych nam od drużyn i organizatorów turniejów w odpowiedzi na nasz wpis „Utrzymanie rywalizacji” wspominała o tym, że prowadzenie ligi (a konkretnie współdzielona kontrola nad ligami między drużynami i organizatorami) nie tworzy nowych konfliktów interesów, ponieważ podobne układy istniały w przeszłości i wywodzące się z nich konflikty nie były znaczące. Mimo że jesteśmy w stanie określić jasne przypadki relacji między drużynami a organizatorami turniejów, które wzbudziły nieufność społeczności, to zgadzamy się z tym, że w krótkiej perspektywie naszym priorytetem powinno być zbieranie większej ilości informacji i wymaganie większej przejrzystości celem właściwej oceny konfliktów interesów. Tym samym gracze rejestrujący się na Mistrzostwa organizowane w 2020 będą musieli publicznie ujawnić swoje relacje biznesowe z innymi uczestnikami i/lub organizatorem turnieju, by umożliwić publiczną dyskusję na temat wartości, jakie oferują ligi i inne powiązania w porównaniu ze stanowionym ryzykiem. Niezastosowanie się do wymogu ujawnienia relacji biznesowych z organizatorem turnieju bądź jego innymi uczestnikami prawdopodobnie poskutkuje dyskwalifikacją zawodnika. Nie mamy w planach dodanie żadnych innych wymogów dotyczących bycia gospodarzem lub uczestniczenia w Mistrzostwach w 2020. Zobacz cały wpis
  17. Starting today, CS:GO container keys purchased in-game can no longer leave the purchasing account. That is, they cannot be sold on the Steam Community Market or traded. Pre-existing CS:GO container keys are unaffected–those keys can still be sold on the Steam Community Market and traded. Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable. For the vast majority of CS:GO users who buy keys to open containers, nothing changes; keys can still be purchased to open containers in their inventory. They simply can no longer be traded or transacted on the Steam Community Market. Unfortunately this change will impact some legitimate users, but combating fraud is something we continue to prioritize across Steam and our products. If you have feedback or concerns about this change feel free to email us at CSGOTeamFeedback [at] valvesoftware.com with the subject „Key Restriction”. Zobacz cały wpis
  18. Cache has been updated by FMPONE and Volcano and is playable on official servers in Casual, Deathmatch, and Scrimmage. CS20 Weapon Case and Sticker Capsule Today we are releasing the CS20 Case to celebrate the twentieth anniversary of Counter-Strike. This weapon case contains a variety of themed weapon finishes from the Steam Community Workshop and features the Classic Knife as the rare special item, a classic of the Counter-Strike series. Also available today is the CS20 Sticker Capsule, featuring 20 community-designed stickers. Zobacz cały wpis
  19. Hi Hurtworldians! In this dev update we check out the finished art on the handheld rocket launcher, going into more detail about the next update and talk about server consolidation and restructure next wipe. Check out the full update here: http://hurtworld.com/hurtworld-update-160/Zobacz cały wpis
  20. We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players! During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page. Leagues We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us: Exclusivity Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events. Shared Ownership A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below. Media Rights Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major. However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved. More Detail on Conflict of Interest Here are the terms we’ve required that players and teams accept when they register for a Major: Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion. „I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.” In addition to players, the tournament operator accepts the following clause in the Major tournament agreement: Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty. We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major. Zobacz cały wpis
  21. Congratulations to Astralis, who won a record-breaking third straight Major Championship and their fourth overall. AVANGAR’s path to the Grand Final met the brick wall of Astralis, who took hold of the series from the first few rounds and never let go. Thank you to everyone who watched the Major, and to StarLadder, the teams, and the players for an incredible event. Finally, there’s still a chance to support your favorite teams–player and team items are up to 75% off! Zobacz cały wpis
  22. The final eight are ready for the Champions stage of the StarLadder Berlin Major at the Mercedes-Benz Arena! After a hotly contested Legends stage, ENCE and NRG finished 3-0, Vitality, Astralis, and AVANGAR finished at 3-1 while Na’Vi, Liquid, and Renegades made the cut with a 3-2 record. Watch live coverage beginning Thursday on Steam.tv, on the official Twitch stream, and in-game on GOTV to see which team will become the next CS:GO Major Champions. Don’t forget to make your Playoff picks now in the Pick’Em Challenge before the matches begin! If you haven’t already purchased a Viewer Pass, you can get it now for 40% off. You’ll get unlimited Major graffiti and Steam chat flair for the duration of the Major as well as an upgradable Event Coin and the chance to earn or purchase Souvenir Tokens which you can redeem for a Souvenir Package from the match of your choice. Zobacz cały wpis
  23. Legendy przybyły. Gratulujemy drużynom mousesports, North, G2 Esports, NRG, CR4ZY, Vitality, Avangar i DreamEaters, które awansowały z fazy pretendentów. Zmierzą się one z legendami już w tym tygodniu – niech najlepsze zespoły wygrają. Jeżeli dołączacie do nas w tej chwili, jeszcze możecie wiele wycisnąć z Mistrzostw StarLadder Berlin 2019. Cena przepustki widza została obniżona o 20%! Dzięki przepustce widza otrzymacie żeton StarLadder Berlin 2019, nowe wyzwania do ukończenia, nielimitowaną liczbę użyć graffiti drużyny w grze, ikony na czacie Steam.tv i ekskluzywny dostęp do zestawów pamiątkowych StarLadder Berlin 2019. Nie zapomnijcie zatwierdzić swoich typowań w Wyzwaniu Pick’Em przed rozpoczęciem pierwszego meczu fazy legend 28 sierpnia. Zobacz cały wpis
  24. Hi Hurtworldians! In this weeks dev update we go detail about the next patch and early access release and check out the new upcoming hand held rocket launcher. Check out the full update here: http://hurtworld.com/hurtworld-update-159/Zobacz cały wpis
  25. Tune in August 23rd at 12:00 PM CEST for the opening matches of the StarLadder Berlin Major’s Challenger Stage. Watch the matches live on steam.tv, in-game through GOTV, or on Twitch. Purchase the Berlin 2019 Viewer Pass via Steam or in game and receive an upgradable Event Coin that unlocks exclusive access to Berlin 2019 Souvenir Packages. New for this tournament, you can play competitive missions to upgrade your Event Coin or purchase additional Souvenir Tokens. Don’t forget to make your predictions in the Pick’Em Challenge! (Passholders should get their picks in before the stage begins for a chance at the Diamond Tournament Coin.) You will also receive free unlimited Team Graffiti for the duration of the Major and Steam.tv team flair. Detailed information about Viewer Passes, Souvenir Packages, and the Pick’Em Challange can be found here. Support your favorite teams and players with Berlin 2019 Team and Autograph stickers. As always, 50% of the proceeds from sticker and Viewer Pass sales go to the players and organizations participating in the StarLadder Berlin Major. Zobacz cały wpis
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